I use 010 Editor for this so the tutorial will explain how to do it in that
First off you need to take this and make a file called monster.bt(or anything you want .bt)
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First off you need to take this and make a file called monster.bt(or anything you want .bt)
Code:
typedef struct{ signed int nCount;
}header;
typedef struct{
signed int spawn_id;
signed int type;
signed int guessed_enable;
float guessed_spawntime;
float fInterval2;
signed int groupID;
float tempPosx;
float tempPosy;
float tempPosz;
float gen_fMinRadius;
float gen_fMaxRadius...
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