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Adding a monster spawn

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I use 010 Editor for this so the tutorial will explain how to do it in that

First off you need to take this and make a file called monster.bt(or anything you want .bt)
Code:
typedef struct{    signed int nCount;
}header;


typedef struct{
   signed int spawn_id;
   signed int type;
   signed int guessed_enable;
   float guessed_spawntime;
   float fInterval2;
   signed int groupID;
   float tempPosx;
   float tempPosy;
   float tempPosz;
   float gen_fMinRadius;
   float gen_fMaxRadius...

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